In Biology, tissues are organizations of similar cells that are composed of organs and living organisms. Due to the specific qualities of singles cells, some peculiar functions of the tissue emerge; conditioning its effectiveness and determining its’ contribution to the life of the organism. The same biological principles can be applied to any design: when the designer explores these particular parametric strategies, it is important to work with a tool that provides efficient feedback and allows one to easily introduce a wide range of variations leading to significant qualities for a design evolutionary process.
The workshop will be focused on Blender 2.80, last release of the powerfull open-source software for 3D modelling and animation. In particular, the add-on Tissue will have a key role in order to explore advanced modelling techniques and their aesthetic qualities
Tissue is an open-source add-on for Blender developed by Alessandro Zomparelli in order to extend the opportunities of fashion designers, architects and medical engineers thanks to a series of dedicated tools for patterns generation:
Alessandro is member of Co-de-iT as part of the design team for the Reefs project, a 3D printed reef system computationally designed for adaptation to marine environment. He is also tutor in several international workshops about computational design, including the AAVS Jordan 2013 and AAVS Dubai 2016.
His background in Engineering and Architectural fields drived him to explore the opportunities of computational design in combination with 3D printing technologies at different scales, from architecture to human body.
In 2012 he co-founded MHOX, a generative design studio focused on the development of body extensions with particular attention to customized masks, medical devices and fashion products.
Since 2015 he is author and developer of Tissue, an open-source add-on for Blender with the aim to make some Computational Design workflows more easy and intuitive.
He is currently Contract Professor at Accademia di Belle Arti di Bologna and at Istituto Marangoni (Milan), where he teaches digital design techniques for product design.