In line with the kingdom’s vision for 2030, the workshop will focus on creating architectural spaces using cutting edge techniques to push the boundaries of designs and showcase Saudi’s young designers talents.
The workshop will allow the participants to choose from three different topographies and festivities that are currently taking place in the region.
Participants will be able to apply the skills gained from the tooling course provided at the beginning of the workshop to design interwoven complex structures taken into consideration the context, functionality, and the message they want to portray.
Blender, together with the Tissue add-on (developed by Alessandro Zomparelli) is finding is place in between of this two worlds. On one side designers have the power of expression of a complete and open-source mesh modelling soft-ware. On the other hand, using native features it is possible to combine that with some procedural workflow
Alessandro is member of Co-de-iT as part of the design team for the Reefs project, a 3D printed reef system computationally designed for adaptation to marine environment. He is also tutor in several international workshops about computational design, including the AAVS Jordan 2013 and AAVS Dubai 2016.
His background in Engineering and Architectural fields drived him to explore the opportunities of computational design in combination with 3D printing technologies at different scales, from architecture to human body.
In 2012 he co-founded MHOX, a generative design studio focused on the development of body extensions with particular attention to customized masks, medical devices and fashion products.
Since 2015 he is author and developer of Tissue, an open-source add-on for Blender with the aim to make some Computational Design workflows more easy and intuitive.
He is currently Contract Professor at Accademia di Belle Arti di Bologna and at Istituto Marangoni (Milan), where he teaches digital design techniques for product design.
As other similar softwares, Blender is mainly made for animation and game industry,
and this makes it a valuable tool for imaging
and designing new worlds. On the other side, the Tissue add-on (open-source as well) is made in order to embed in Blender some typical computational-design strategies. This will giving to the user the power to manage complex geometries but keeping the workflow as simple as possible in order to allow the designer to easily reiterate exploring many different possibilities. During the workshop the participants will learn generic mesh modelling techniques using Blender, together with some more unique workflows inorder to design an architectural environments.