The focus of the studio was to create intricate structures that are generated from simple rules and that have gradient properties to distinguish the level of its complexity depending on the given parameters. The participants were able to explore a high level of computational logic to drive their design. Two different digital tools were used in this course; Modo; a mesh modeling software, and Houdini FX; Procedural modeling software. Kicking off with Modo, the participants were able to understand the typology of the mesh and how to mold it into the desired form. Following with Houdini FX, the participants were able to import their meshes and start generating different computational techniques that was taught during the course.
( B ) io me_ is a design studio founded by Javier Ruiz for the research and experimentation in architecture. It operates as a cross-feeding set of ecosystems where research and teaching merge into a rich substance used for speculating with architectural design.
Javier Ruiz also teaches architectural design at the Bartlett School of Architecture UCL, London. Here he has run design studios at the level of Undergraduate, Master’s and Post-professional Master’s degree for the last 4 years.
He has also been involved in funded design research projects alongside Professor Marcos Cruz and Professor Marjan Colletti. In addition to this Javier is Assistant Professor at the Institute of Experimental Architecture of the University of Innsbruck, Austria.In the past Javier has worked at Foster and Partners , Grimshaw Architects, Crab Studio (Sir Peter Cook + Gavin Robotham) and Eralonso Arquitectos. He has also collaborated with the experimental practice marcosandmarjan.
What is Mesh Modelling?
A mesh is a collection of Vertices’s that define a
3-Dimensional object. Mesh modelling allows the designer to have complete freedom in sculpting their geometry using
points, vertices’s and faces. Mesh modelling begins with primitive shapes; sphere, cube, triangle etc. Then the user edits these primitive by subdividing the faces and deforming its boundary.
Modo® offers a unique combination of best in class direct modeling tools working hand-in hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning Mesh Fusion Boolean tools, integrated sculpting and topology functionality. Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in tool set that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows. Streamline your workflow
with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials
The studio will tackle
1. Multiple spatial volumes
2. Gradient factor driven by sound, light or movement
3. The underlying fibrous scaffold
4. Using VOPS and VEX Expressions
5. Use of Noises
Scattering points 2D
6. Space Colonization using VEX
7.Growth using VDB
8. Pop Networks
9. Differential Growth and Reaction Diffusion